Unreal Landscape + Houdini

Unreal Enviroment
An Unreal Engine environment design study focused on scene composition, asset placement, and lighting to create a cohesive cinematic setting.

Houdini
A Houdini pyro study exploring a directed flame effect through simulation, motion, and rendering.
Student Work

Lighting
An Unreal Engine interior lighting study exploring natural light, shadow, and composition to establish a cinematic mood.

Houdini Melting study
A Houdini simulation study transforming a horse model into a melting form, exploring deformation, fluid motion, and surface breakup.

Ink Washed
Producer and VFX artist on a SCAD animated short. Supervised VFX and animation for the Atlanta campus, coordinated cross-campus collaboration, and contributed Houdini fluid simulations.

Houdini VDB Cloud Study
A Houdini volumetric study exploring cloud formation, density, and motion, with a focus on shaping and rendering atmospheric effects.

Unreal Virtual production
An Unreal Engine virtual production exploring natural light, shadow, and photogrammetry to establish a cinematic mood.

Compositing
A Nuke compositing study integrating a keyed foreground with a replacement background, using roto, despill, and edge refinement.

Compositing
A Nuke compositing study combining space imagery and lens effects, with attention to lighting continuity and atmospheric integration.
